ALPHA MUTATION
BIO, HEALING, PHYSICAL
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PROBOSCIS | ||
Your nose grows into a two-foot long stabbing weapon that siphons vital fluids from your foe. No, really. | ||
Minor Action Melee 1 Target: One creature granting you combat advantage Attack: level + 5 vs. AC Hit: 1d6 physical damage, and you regain hit points equal to your level Effect: You can use this power each turn while this card is readied. Overcharge: When you start your turn, you can roll a d20. 10+: If you hit with this power, you regain hit points equal to twice your level instead 9 or less: Your proboscis gets in your way. You take a -2 penalty to attack rolls (save ends). |
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ATOM SET # 15
C |
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