ALPHA MUTATION
DARK, ELECTRICITY
  I, BATTERY  
You stick your finger insides a piece of discharged equipment and try to make it work again.
No Action, Personal

Trigger: You use an Omega Tech card

Effect: You can use the Omega Tech card one additional time during the encounter. Do not roll to see if the Omega Tech burns out after the triggering use.

Overcharge: When you use this power, you can roll a d20.

10+: You can use this power a second time while this card is readied.

9 or less: You experience power overload and you an each creature adjacent to you takes 2d10 electricity damage.

ATOM SET # 48
U
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