ALPHA MUTATION
PSI, PSYCHIC
|
||
HYPERACTIVE | ||
You're like a 5-year old with a bucket of Halloween candy. | ||
Standard Action, Personal Effect: You make an initiative roll. While this card is readied, you act two times each round - once on your original initiative and once on your new initiative. Overcharge: When you use this power, you can roll a d20. 10+: You gain a +2 power bonus to AC and Reflex while this card is readied. 9 or less: You become overcharged with energy while this card is readied. While you're under this effect, if you don't end your turn at least 5 squares away from the square you started in, you take 10 psychic damage. |
||
ATOM SET # 99
R |
||
Gamma World is ©Wizards of the Coast, All Rights Reserved. These rules and views are for personal use only! |